The Clinkz Guide falee April 23, 2012 Introduction Clinkz has been one of my favorite heroes in DOTA simply because of his innate talent to pop out and kill unexpected heroes extremely fast with the help of Searing Arrows, Strafe, and Orchid Malevolence. This build has been working great for me so far and has never seemed to fail me. However, Clinkz is a very situational carry because of his extremely low HP and very item dependent role in the game. With that said, this build provides some counters to the Hero's drawbacks. Skills Level 1 Searing Arrows Level 2 Wind Walk Level 3 Searing Arrows Level 4 Strafe Level 5 Searing Arrows Level 6 Death Pact Level 7 Searing Arrows Level 8 Strafe Level 9 Strafe Level 10 Strafe Level 11 Death Pact Level 12 Wind Walk Level 13 Wind Walk Level 14 Wind Walk Level 15 Stats Level 16 Death Pact Level 17-25 Stats Searing Arrows is maxed out first because of its tremendous help for last hitting. Always use this to last hit creeps as well as harass the enemy heros if they get within firing range. Be careful not to over extend this as it can drain your mana pretty quickly early game. Strafe and Wind Walk are given a level each because they are both useful early game. Wind Walk is used mostly defensively as you are extremely squishy. Unless you are already far away, use Wind Walk at any sign of enemy aggression since you don't want to risk getting killed early game since this will ruin your farm as well as experience. Wind Walk can be used speed up to get low HP heroes as long as you can safely retreat back without getting killed. Strafe is picked up for early aggression since the amount of attack speed it give you is insane in the early game and can help you snag some early kills with Wind Walk. Strafe is maxed out 2nd because I find the extra seconds of Strafe to be much more useful than the bonus movespeed in Wind Walk. With the help of Strafe and Searing Arrows, Clinkz alone can take out towers pretty quickly as long as the creeps tank the tower damage. Wind Walk is then maxed out as it is your means of escaping, chasing, or just moving around really fast. The cooldown is rather high so pop out of this wisely since early appearance means a longer wait to go back being invisible. Use this to scout around finding easy kills. Death Pact is skilled whenever possible as this is your means of HP, HP heals, as well as decent farming potential. Death Pact is the skill that makes Clinkz less squishy and enables the sustain that Clinkz needs to survive during team fights. Use this whenever possible, preferably on high level Neutral Creeps for the gold, HP, and HP heal. Hero Information Hero Attributes Strength - 15 + Agility - 22 + Intelligence - 16 + Starting Stats Damage 37 - 43 Attack Speed 122 per Attack Armor 3 Movespeed 300 Range 600 Ranged From this information, we can see that from the numbers that Clinkz has pretty bad attack damage but is compensated with Searing Arrows. He also is extremely squishy and has the tendency to run out of mana quickly, but those can be fixed later on. He has pretty good movement speed and can increase it later on with Wind Walk. With the help of some items, he can be a potent hero killer along with mastery in his skills. From here we can assess that Pros + Great Last hits with Searing Arrows + Extremely Good assassin + Extremely Good Attack Speed Skill + Decent Heal early game + Pretty easy to master + Insane DPS in the late game + Incredible escape/chase movespeed with Wind Walk Cons - Extremely Squishy especially in the early game - Very Item dependent - Not much team fight potential without good items - Wind Walk has high Cooldown - Death Pact is his only means of HP survivability early Items Starting Items I usually rush a Wraith Band along with 1 Tango . This is because Wraith Band gives decent amount of stats and Damage early for last hits and with Clinkz's HP pool, one set of tangos is easily enough to heal him back to full hp. The Wraith Band is later converted to a which is amazing for clinkz because it provides the mana regen necessary for the early game last hits and harass with searing arrows. Basically you don't have to worry about spamming searing arrows as much because you have a reliable source of mana regen and damage. Early Game Next items is Treads . Treads should be the only boots clinkz should ever get. It gives the much needed stats, Attack Speed, and movement speed necessary to sustain the entire game. Switch treads is VERY useful throughout the game. Mid Game The item that makes you the assassin as well as a tool in team fights is Orchid Malevolence . This is hands down one of the best items for Clinkz. The mana regen makes it so you never have to worry about mana ever again. It gives amazing attack speed, decent damage, and an amazing active that allows you to not only silence and amplify damage 25% for 5 seconds, but gives you a tool for team fights. With Orchid you can get guaranteed kills mid game if the enemy heroes are alone or off positioned. Late Game MKB Monkey King Bar is the next priority as it gives insane damage, decent attack speed, and True Strike for those pesky evasion heroes. With this item, combined with clinkz's already amazing attack speed, he becomes one of the best DPS heroes in the game. BKB Black King Bar is obtained next for spell immunity and for some survivability. It makes sure you don't get disabled while you destroy the enemy team one by one. Usually the game ends right about when you get a black king bar, maybe even before that. But if it continues, you could opt to get more dps, tank, or support items depending on the situation. IF you feel you aren't killing people fast enough, I would suggest items such as Daedalus for its amazing critical damage, or Mjollnir for the attack speed and spell damage. If you are constantly dying, I would suggest Manta Style or even a Bloodstone . Don't be afraid to get some support items as well since by the time you get the MKB, your DPS is already amazing. Even getting a Scythe of Vyse could be a potential game changer since sheeping the enemy carry can enable you to take them down much quicker. Gameplay Early Game Play extremely defensively. Without the early farm, you won't be able to contribute to the mid/late game team fights or even snag 1v1 kills. Always last hit and harass with Searing Arrows since it does a pretty decent chunk on enemy heroes and creeps. If the opportunity comes, snag a few early kills, but only if you survive. If a support is in your lane, make sure the support is giving you the last hits, harassing and setting up easy kills. If you're solo, make sure to only go in for last hits. If you're against melee heroes, luck is on your side. This means you get free harass and free farm. If you're again ranged heroes, make sure not to get harassed by their spells and auto attacks. Overall, stay alive and farm until you get orchid, and make sure not to attract too much attention to yourself, otherwise they'll probably buy dust or wards and target you first. Mid Game As soon as you get orchid, start roaming around with Wind Walk to find lonely heroes. As soon as you find one, Orchid them, pop strafe and auto attack away with Searing Arrows. If they get too far away, Wind walk until you're in front of them, and continue to attack. Soon enough you'll get the kill. Just rinse and repeat. There will be times where a team fight will emerge. If the enemy team doesn't have invisible reveal items, pick off the poorly positioned heroes or supports when the team fights are about to start. Stay off to the side so that you don't attract attention while you're picking people off because the enemy will mostly likely be focusing on your other teammates before realizing that their support and squishy heroes have died. Basically Orchid your targets, or Orchid the main enemy disable contributor. Late Game By this time, you probably have the items and skills to kill heroes in 2-5 seconds with strafe on. Focus down the supports using orchid to silence the main disabler, then focus on the other squishy heroes. Basically take out the other enemies main team fight contributors before the team fight actually happens or during the team fight when they haven't casted any skills. Once you get BKB, you no longer have to worry about staying off to the side and you can just go beast mode with some rationality. If they have reveal items , stay back until your team has initiated or the other team has initiated and attack the enemy while they are concentrating to kill your team. You can probably trade kills while they are focusing your team. Friends Your Best friends as are heroes who can help you free farm in lane or get you easy kills and harass. These heroes are generally supports, or tanky supports. Some Honorable mentions include With her abilities to provide incredible mana regen, aoe slow slow, and long disable, she is one of the best supports for Clinkz to have. She can help Clinkz sustain in lane with Arcane Aura as well as get easy kills with her Frostbite and Crystal Nova. With his ability Shallow Grave and great attack animation, he can help Clinkz survive in lane as well as give huge harass and heals with Shadow Wave. His Poison Touch can slow enemies down long enough for Clinkz to snag kills with Strafe and Searing Arrows while not having to worry about dying. An Omniknight basically means Clinkz never has to worry about stuns or disables due to Omniknight's Repel. Clinkz can freely Wind Walk into the enemy and proceed to harass them with Searing Arrows combined with strafe and not have to worry about being nuked down. Let's not forget about Omniknight's nifty Purification which can not only heal Clinkz, but deal damage to the heroes while Clinkz is invisible, making it easier for Clinkz to kill. Shadow Shaman's Shackles is one of the longest disables in the game. If he doesn't get stunned, Clinkz can easily fire down any hero to get kills. Ether Shock Provides harass as a nuke and Hex is just another disable that help Clinkz get more kills. With many disables and harass potential, Shadow Shaman can get Clinkz some much needed kills. Provides consistent harass with Frost Blast and Sacrifice while also providing a armor buff with Ice Armor. To top all that, Lich has great team fight ultimate Chain Frost. Easy lane with Lich, Easy kills for Clinkz. EnemiesCounteringClinkz. By Duality on 9월 3일, 2021. Clinkz the Bone Fletcher is currently terrorizing public matchmaking. Patch 7.30 saw the hero swap out his long-time attack speed buff "Strafe" for the newly created Burning Barrage. The channeling spell sends waves of physical damage that pierce units and proc all attack modifiers. Clinkz Eastwood - Basic Guide Relyks January 28, 2012 Introduction Hello there! My name is Relyks and this is my first guide Clinkz, The Bone Fletcher. I think Clinkz is a great all around carry, he has good damage output, and using Skeleton Walk he can scout, escape, and maneuver around the map with ease. One of the biggest cons to Clinkz is that he is like paper he is ridiculously squishy. So, in order to play Clinkz effectively, you have to play in a particular way, use his skills correctly and build him a little tanky. I would recommend him to beginners as he is relatively easy to learn. He is very fragile, but difficult to kill due to his extreme elusiveness with Skeleton Walk. His ultimate also gives him some added bulkiness as well as some extra power. Key White = Titles of Sections LGreen = Items Red = Skeleton Walk Yellow = Strafe Orange = Searing Arrow Blue = Death Pact BKB = Black King Bar MKB = Monkey King Bar Sov = Scythe of Vyse Items Let's briefly go over Clinkz item build. Keep in mind that all builds are bare-bones no pun intended. It's simply core, you will always build situational items depending on the enemy team comp or what you are having problems with. Starting Items A tango and health pot for some lane staying. Iron Branch, SoA, and a Circlet for some stats. Early Game Items Boots of Speed are pretty obvious choice in my opinion, even with Skeleton Walk, it's nice to have some extra base mobility. I would suggest Medallion of Courage for the armor survivability and 50% mana regeneration, which gives you lane staying. I like it more than Ring of Aquila and I've built both. Core Items Power treads. I would pretty much take them over any other boots. They give you attack speed which is good because most of your "mid-game" damage comes from Searing Arrow; that's why it is maxed first. Clinkz being so squishy, having them on strength gives you that added survivability. Also, the extra mobility is good. Orchid of Malevolence. This is a big item on Clinkz. It gives you a boat load of extra mana, and also gives you some awesome mana regeneration which allows you to auto-cast Searing Arrow with little consequence to your mana pool. It also gives some nice added attack speed and damage. With this, it allows you to 1v1 most heroes mid game and is a great asset in team fights. Since you're ***anish carry, you can roam around with Skeleton Walk, find a lone hero, silence them with orchid, use Strafe and go to town. Late Game Items Monkey King Bar. This item gives you a bit of extra attack speed as well as a huge chunk of damage. It also gives you some useful passives. The mini bash it gives you is great because you attack so fast w/strafe it's even faster, and the bash procs quite a lot. 35% proc, probability wise, means that, 1/3 hits will mini-stun. With your attack speed, it's no problem. It also gives you true strike which basically means that your attacks cannot miss, omitting certain circumstances. After these items, I would suggest buying what you need based on the enemy team composition. Situational. If they have a lot of magic damage/magic stuns that are disabling you and ripping you apart, get Black King Bar. If you want some more attack speed for Searing Spear and MKB to proc more, get Butterfly; the added dodge percentage also helps immensely. Want crit, build Daedalus. Want another diable, get Scyhe of Vyse. Skills Strafe Duration per level 4/6/8/10 Bonus Attack Speed 110 Cooldown per level 60/50/40/30 Mana Cost 90 -When used, there is a visible spell animation on the model of Clinks showing that it is active. Searing Arrow Range 600 Bonus Damage 20/30/40/50 Mana Cost per throw 8 -Searing Arrows is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. -The Searing Arrows do damage to structures, making clinks great at taking out buildings towers, barracks etc. -The Damage is directly applied to Clinkz attack damage as physical damage. Skeleton Walk Duration per level 20/25/30/35 Bonus Movement Speed per level 11%/22%/33%/44% Cooldown 20 Mana 75 -Clinkz can go through units when under the effects of Skeleton Walk. -Will not break most channeling of spells or items upon activation. -When attacking, invisibility is broken before the projectile reaches the target. -Has a fadetime of seconds. -Using phase boots, or changing the stat on Power Treads will break the stealth. Using most any item, breaks the stealth as well. -It is good to know that with the duration being longer than the cool down, you could theoretically could be stealthed as long as you'd like. Death Pact Range 400 Duration 35 Bonus HP and HP Capacity per level 50%/60%/70% of the killed unit's HP Bonus Damage per level 4%/6%/8% of the killed unit's HP -If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty. -Clinkz gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount. -When the duration ends, the max HP returns to normal, but Clinkzs' current HP remains the same. If his HP is greater than his normal maximum, it will be set to his maximum. -Bonus damage is also a percentage of the killed unit's HP. Early/Middle/Late Game Early Game Play very cautious and use Searing Arrow to last hit creeps. It is also quite good at harassing the enemy within your lane, as well as for doing damage to towers. Early game, with little mana regen, you may want to use it sparingly so you have enough mana to use Skeleton Walk in case of emergency. Farm your Boots and Medallion. Continue farming until you get your Power Treads. Try not to engage in team fights unless absolutely necessary, as you will most likely just be focused and melted. Continue farming. Don't really worry about ganking early game unless a prime opportunity presents itself. Middle Game Now you should have at least your Power Treads and Medallion, and probably some components of Orchid. Continue to farm, but you can assist your teams in ganks a little more confidently. You're good at ganking because of Skeleton Walk. You can use it to scout areas out, to set up for a gank; it's a great utility spell. Once you get your Orchid, you're ganking potential will double and you will become much more useful in teamfights. Late Game Continue roaming around with Skeleton Walk, trying to pick off over-extended enemy heroes so as to set up for a push. Your Searing Arrows will do massage damage to buildings, and with Strafe, it's even more devastating. Don't be afraid to push another lane when you have map awareness of the enemy team. If not, and you don't notice them on the map, I'd suggest probably Skeleton Walking the hell out. Also, pay attention to inventories of the Enemy Heroes, seeing if they have Dust of Appearance, or a Gem of True Sight. These items reveal stealth, and will greatly hinder your Skeleton Walk as you will have to be very careful how you use it. Also remember that towers reveal stealth. Summary Clinkz is overall a great carry that's easy to learn, fun to play, and I think he's actually kinda quirky. He needs farm to do well and is relatively item dependent, but is always a threat with skeleton walk and has potential to do many things. Try to stay in the back of teamfights and silence the right people with Orchid. Don't waste it on their Drow who is all auto attack. Use it on their Invoker so he cannot tornado and disable your team, or use it on their Lion so he cannot stun or disable. If chasing, you can use it on heroes to prevent them from using an escape mechanism of theirs Anti-Mage, Invoker, Bounty Hunter etc. I didn't much talk about his ultimate, Death Pact. If you can, use it on a neutral creep anything but ancients/magic immune, as it will make you harder to kill as well as increase your damage. If you can't be bothered to go to the jungle and a team fight is happening or impending, use it on a lane creep. I cannot emphasize how squishy Clinkz is. He is like a ****ing piece of paper. He is a carry, but he can be used to push towers as well as gank effectively. When farmed and played correctly with a good team of course, he has the potential to be a good carry. This is my first guide, it is also barebones and basic. Please leave constructive criticism not destructive, and please don't bash something I said with no reason to back it up. I added some color coordination for extra clarity, and future guides will be more in-depth as well as have corresponding video, as well as character, item, and skill code. Thank you for reading and have a great day! Unawareof the spell, Clinkz waded into battle, defending his lands against the demon's fiery onslaught. Clinkz drove Maraxiform back to the gates of sixth-hell itself, where on that fiery threshold the two locked in a mortal conflict. Grievously wounded, the demon let out a blast of hellfire as Clinkz loosed his final arrow. Clinkz "Bone Fletcher" this dota hero always play as carry with its games sometimes could be as support due to its invisibility skills. This hero could be also dangerous at the start of game with its damage skill and right item build. Clinkz "Bone Fletcher" Skill Build Level 1. Wind Walk Level 2. Searing Arrows Level 3. Searing Arrows Level 4. Strafe Level 5. Searing Arrows Level 6. Death Pact Level 7. Searing Arrows Level 8. Wind Walk Level 9. Wind Walk Level 10. Wind Walk Level 11. Death Pact Level 12. Strafe Level 13. Strafe Level 14. Strafe Level 15. Stats Level 16. Death Pact Level 17. Stats Level 18. Stats Level 19. Stats Level 20. Stats Level 21. Stats Level 22. Stats Level 23. Stats Level 24. Stats Level 25. Stats Clinkz Initial Item Build Ancient Tango of Essifation Healing Salve Wraith Band Stout Shield Slippers of Agility Clinkz Core Item Build Power Threads Vanguard Yasha Oblivion Staff Buriza de Kyanon Orchid of Malevolence Clinkz Luxury Item Build Sange and Yasha Butterfly Divine Rapier Manta Style Monkey King Bar
Clinkzis Strong Against Anti Mage Ember Spirit Huskar Nature's Prophet Viper Matchups Item counter Items that counter Clinkz Blade Mail Black King Bar Orchid Malevolence Linkens Sphere Lotus Orb Manta Style Hero Information Strength Good escape abilities. High movement speed. High attack damage. Invisible ganker. Destroys buildings quickly.
Most Used Items, Clinkz, This MonthItemMatches PlayedWin RatePower Treads1,127, Crest880, Shard612, Wand608, Malevolence584, of Speed499, of Appearance312, of Vyse295, King Bar269, Blade245, Branch215, Bow209, Lance208, Band207, Breaker205, Quiver175, and Sentry Wards165, King Bar163, Stone149, Tunic132, of Destruction130, Ward122, Scepter122, of Travel121, Sphere112, of Courage107, Lotus105, Gear105, Stick96, Ward94, Pike94, Sword94, Sliver84, of Deceit82, Axe74, of Skadi69, Boots66, of True Sight65, Sword64, Orb64, Hammer61, Prism61, Knuckles58, Array57, Healing Lotus55, of Aquila54, Blade44, Stone36, Mask36, Axe34, of Pursuit33, of Wizardry32, Healing Lotus31, Gloves31, Edge29, Cloak28, Ring28, of Atos27, Blade27, Mango26, Broach26, Boots26, Staff25, Amulet24, Fangs24, of Courage24, Charm23, of Iron Will21, Pole21, Gift21, Staff21, Lace20, Bracelet19, Ring19, Salve19, Slayer19, of the Immortal18, Cap18, Shell17, Scale16, Daedalus16, of Basilius15, Rapier15, Shard14, Mask13, Raindrops13, of Corrosion12, Cuirass11, of Alacrity11, Booster11, Desolator11, Relic11, Grenade10, Orchid Malevolence10, Style10, of Agility9, Cape9, Trinket9, Fire9, Disk9, of Travel 29, of Attack9, of Midas8, Hammer8, Stone8, Seal Totem8, Shovel7, Halberd7, of Bearing7, 3 Token7, Headband7, Handle6, Orb6, Hat6, 4 Token6, Vessel6, Toy6, Scepter6, Boots6, Monkey King Bar5, Relic5, Greaves5, of Protection5, Plate4, Hat4, Blade4, Scepter of Divinity4, Staff4, of Tarrasque3, Shield3, of Flames3, Dagger3, Robe3, 2 Token3, of Strength3, Core3, Linken's Sphere3, and Yasha3, 1 Token3, of Haste3, of Insight2, Edge2, Talisman2, Offering2, of the Magi2, Orb2, Ring2, of Shadows2, of Endurance2, Machina2, of Venom2, of Serenity2, Boots2, Brooch1, of Madness1, Basher1, of Strength1, of the Dead1, Mail1, Mage Slayer1, Guard1, Hammer1, Booster1, of Evasion1, of the Vizier1, Booster1, of Regen1, of Elvenskin1, Black King of of and Hurricane Assault of Manta level 5 Heaven's Aeon Dragon Rod of Lotus 5 Octarine of and Heart of Aghanim's Blessing Revenant's Refresher of the level 2 of the level 3 level 4 Blessing - Eul's Scepter of of Wind Solar Spirit Boots of Meteor Force Magic Pipe of Swift Shared Falcon Silver Crimson of Abyssal Guardian Shiva's Diffusal Vladmir's Boots of Skull Wraith Drum of Eternal Witch Blade Battle Aether Urn of Overwhelming Orb of Hand of Ethereal Glimmer Soul Ring of Helm of the Armlet of Arcane Helm of the Veil of Holy Null Updated 2023-06-14
ItemChanges Helm Of The Overlord. Although the item got nerfed in 7.30b, it was still an amazing value item for selected heroes in the game. Helm Of The Overlord was overpowered from the very start and the developers have changed it to counter that. There is a decrease in bonus attributes, bonus health and armor by a single point. Gameplay[] Playstyle Clinkz is a great ranged carry with high offensive burst damage. Though frail and easy to kill, Skeleton Walk grants Clinkz stealth and haste to escape and re-position himself. This skill is also what makes Clinkz such an incredible ganker. His Searing Arrows provide huge bonus damage, greatly injuring enemies in conjunction with Death Pact. Despite his high damage, Clinkz has no disabling abilities, and has difficulty killing enemies once they move out of range. Pros Cons Invisible ganker. High attack damage. High farm speed. High movement speed, which makes him somewhat resistant to Dust of Appearance's slow. Good escape ability. Can steal creep abilities. Can single handedly take map control by pushing and destroying towers quickly. Bad attack animation. Low damage without Searing Arrows in the early game, which cost mana to use. Quite mana intensive. Extremely fragile. No innate disables. Quite item dependent. Quite mediocre base stats and stat growth. Countered by True Sight. Carry[] Searing Arrows helps Clinkz last hit during the early game, compensating for his slow attack animation and pathetic base damage. Skeleton Walk serves as an escape ability in the early game. One level is enough to keep yourself out of enemy vision most of the time. Death Pact's power increases significantly per level, and is Clinkz's main source of damage, so level 6, 12 and 18 are important milestones for Clinkz. Ability Builds[] Carry Clinkz 1234567891011121314151617182025 Talents[] Tips & Tactics[] General[] Abilities[] Burning Barrage[] Searing Arrows[] Skeleton Walk[] One point of Skeleton Walk is enough to ensure Clinkz' safety, however, constantly check the enemy for Dust of Appearance or Sentry Wards Use Skeleton Walk to disjoint projectiles. Use Skeleton Walk to escape ganks. Use Skeleton Walk a good amount of time before you expect to ambush an enemy, or appear in a fight. This triggers the cooldown early, therefore allowing you it again soon after, either for a quick escape or to chase down any survivors. Use Skeleton Walk before crossing commonly warded spots, such as the river, to avoid being seen coming. Avoid non-warded highgrounds if you plan to gank invisibly, as the enemy may have Sentries up the cliff. Use Skeleton Walk to chase down heroes, move between lanes, and escape from failed ganks/teamfights. With Aghanim's Shard, it creates 2 burning army skeletons, which each do 30% of your attack damage, and combined, do 60%. This damage combined with Burning Barrage and a a few items like Orchid Malevolence and Gleipnir is often enough to outright kill most supports, and can still do significant amounts of damage to carries, or force them to use Black King Bar. Death Pact[] Burning Army[] Burning Army benefits from bonus attack range, base damage, talents, and Searing Arrows. Burning Army does incredible damage, as it has 30% of Clinkz' attack damage. This means that having 4 of them already surpasses Clinkz' attack damage. Use Burning Army at the center of a fight or along the path of where enemy heroes are using to escape. Use it to disable enemy Blink Daggers. Items[] Starting items Early game Mid game Late game Situational items Butterfly provides a massive agility and attack speed bonus as well as evasion. Diffusal Blade's mana break allows Clinkz to quickly burn his target's mana while also dealing bonus damage. The active ability also grants Clinkz a slow to keep targets within range of Burning Army. Daedalus's critical multiplier massively increases Clinkz's damage output. Blink Dagger paired up with Scythe of Vyse or Nullifier may help you catch some of the most elusive heroes in the game. Consider it if your innate mobililty isn't enough. Scythe of Vyse is comparable to Orchid Malevolence; it offers less damage output but provides a stronger disable. Solar Crest enables Clinkz to shred through the enemy's armor, and to better protect himself once the active has expired. Dragon Lance helps keep enemies within range of Burning Army. It also upgrades into Hurricane Pike for some mobility and extra attributes. Eye of Skadi stacks with Searing Arrows, which allows you to chase down heroes while improving all your attributes. Linken's Sphere can enable you to roam more aggressively without fear, and gives good mana regeneration. Moon Shard will greatly increase Clinkz's raw damage output, which is useful if you're only looking to take down enemy buildings. Nullifier shuts down Glimmers, Force staffs etc., grants bonus damage, and can heavily help you kill a hero even when his supports are there to help them. Satanic grants enormous Lifesteal that synergizes nicely with Clinkz's immense damage output, giving him an edge in manfights. Aghanim's Scepter unlocks Burning Army, multiplying Clinkz's damage output in larger battles and letting him set up large hazard zones. Divine Rapier is your only option in some games, when other items aren't enough. It should be picked up for incredible damage, preferrably after a Roshan kill. Paired up with Burning Army and Multishot it can shred both enemy supports and cores. However, it is a risky investment.Thefirst Dota 2 marketplace, in which anyone can not only buy Dota 2 items he likes, but also automatically put their Dota 2 items on sale and get real money on an online wallet.Dota2 Cara Membuat Lagu di Blog Autoplay. Saturday, August 16, 2014. Clinkz Build Clinkz Build : Skill Priority : 1.Searing Arrows 2.Skeleton Walk 3.Strafe 4.Death Pact Item Build : or. Posted by Unknown at 3:46 PM. Email This BlogThis! Share to Twitter Share to Facebook Share to Pinterest. jYSWI.